
#List of best ksp mods how to
I wasn't sure how to best portrait a modified technology tree. The "≠" marks and different tacts (1-3-4 instead of 1-2-3?) could help to make the difference more visible.

New tech icon? - One word: perfect! Modified icon? - Needs rework, in 32px size doesn't differs enough from the original - the links do not seem well, only nodes do (and it seems to have two roots?). How about File:New technology tree node icon.svg and File:Modified technology tree.svg? Changing the colors is easy if there are good suggestions. And if you have problems with green and red, change them to different icons.

xZise 10:43, 12 July 2014 (CDT)Ĭolours? They symbolize rather the level of modification: risk of possible cross-compatibility problems, and possible memory shortage. Maybe there could be symbols (and “neutral” colors) indicating if they add technology tree nodes or not. Also using red and green might look like a “bad thing”. Also some have only some parts but highly modifiable. NWM ( talk) 05:51, 12 July 2014 (CDT)īut isn't that POV as well? For some 100 parts are nothing and for others they are huge. Green: adds few parts (~1-10) blue: moderate amount of parts (~11-100) red: wast amount of parts (~101-) and maybe some more indicators. Green: items in the original tech-tree blue: gives new nodes, and branches red: converts the tech-tree a new "parts" icon: NWM ( talk) 05:51, 12 July 2014 (CDT) More Icons tech icons: Big part packs: parts, parts and even more parts (B9) Cheats. (KAC, VOID.) Autopilot: makes maneuvers automatically (Mechjeb, KOS). I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories: realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE) functional: gives realistic functions missing from the game (KAS, Scansat) GUI extension: doesn't affect the game engine, but makes the game easier to handle. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.

I'd not propose these categories, because it doesn't work even on Curse.
#List of best ksp mods mods
I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. There are also Sorted Mods Library, Useful Tool Mods and Career Mode Compatibles Mods and a discussion (also with pov) on Talk:Sorted Mods Library. (but some kind of humor needed - for the Kerbalistic taste) NWM ( talk) 05:51, 12 July 2014 (CDT) You have to know that I moved it from Short list of greatests Mods to the current name. I agree, and most of those notes are not enough informative. Things like " One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. This article has a serious issue with balance and the lack of a neutral point of view.
